I worked as head of audio and lead sound designer on Jurassic World: Aftermath. I led a team of three sound designers including myself, Niall Coates and Christopher White, and worked closely with our composer Vince Webb. All sounds in the game were designed by us and implemented using FMOD and Unity.
As Jurassic World is an iconic IP, we collaborated with Universal to ensure we stayed true to the sound and feel of the dinosaurs.
Jurassic World Aftermath is a suspenseful survival adventure. Crash-landing on Isla Nublar after the fall of Jurassic World, you find yourself trapped in a research facility when your mission to recover valuable information goes disastrously wrong. To survive, you’ll need to explore and solve puzzles while distracting and evading the three ferocious Velociraptors that stalk your every move.