Astronimo

I worked as head of audio and additional sound design on Astronimo. I handled sound for the third planet and saw the project through to release. The project was led by Niall Coates, with additional sound design provided by myself and Nikolaj de Haan Mikkelsen. 

Astronimo is built in a custom game engine developed by Coatsink, and uses FMOD as the audio engine. 

While mining for minerals in the vast reaches of the galaxy, four Hypergiant Inc employees crash-land on a small planet and become hopelessly stranded. 
In the hopes of reuniting with their fleet, you must help them to cover every inch of the planetary surface, gather all manner of resources to solve puzzles in unique and creative ways, then build a shuttle and fuel it to launch back into space. 
Astronimo takes platforming and customisation to the interstellar medium and beyond with its quirky campaign. Or take things a step further with customisation that stretches the bounds of your imagination with Community Moon.