I started my career in audio in 2014 working as a freelance sound designer, I worked on projects in most areas of sound design before focusing in on game audio. After a couple of titles out on my own I was brought onto to the team at Coatsink and dived straight into the world of Shu. Since being at Coatsink I’ve also worked on titles such as Jurassic World: Aftermath, Shadow Point and many others.
